Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Ritualist

Notices

Reply
 
Thread Tools Display Modes
Old Mar 16, 2010, 09:25 PM // 21:25   #1
Forge Runner
 
Cuilan's Avatar
 
Join Date: Mar 2008
Profession: Me/
Advertisement

Disable Ads
Default Weakness vs. Dulled Weapon

I think one costs less energy, does more, and has better recharge with many skills that give its effect. Discuss.
Cuilan is offline   Reply With Quote
Old Mar 16, 2010, 09:43 PM // 21:43   #2
Desert Nomad
 
Lanier's Avatar
 
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
Default

I dont think ritualists have access to weakness, do they? If not, then they cant really be compared as rits will use dulled weapon (or a blinding skill) and other profs can stick to using weakness.

I will go ahead and do a quick comparison. Dulled Weapon is expensive compared to most weakness skills. At the same time, weakness can be removed easier than hexes. Dulled Weapon doesnt lower attributes but at the same time, it does significantly reduce a sins damage do the the inability to crit. Overall, I would say weakness is better.
Lanier is offline   Reply With Quote
Old Mar 16, 2010, 10:09 PM // 22:09   #3
Academy Page
 
Join Date: May 2009
Default

Well, Weakness not only reduces attributes by one, it reduces melee damage by 66%, which will end up being more than Dulled Weapon. Then you have to look at the huge cost of Dulled Weapon compared to the cheap and easy re-application of weakness, not to mention the skills that key off the condition, like Body Blow.

I suppose you can look at it like the difference between Shielding Hands and Protective Spirit. In the early game, Shielding hands wins easily, because enemies just don't hit hard enough for Prot Spirit to trigger, even on casters. Likewise, in the early game, the straight damage reduction of Dulled Weapon outclasses the percentage-based Weakness, but as you inch into harder areas, weakness will just shine brighter and brighter.
Magragoc is offline   Reply With Quote
Old Mar 16, 2010, 10:55 PM // 22:55   #4
Wilds Pathfinder
 
kedde's Avatar
 
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
Default

Noone cares about dulled weapon.
All buffing it will do is make it extremely annoying in pve.
kedde is offline   Reply With Quote
Old Mar 16, 2010, 11:18 PM // 23:18   #5
Forge Runner
 
zelgadissan's Avatar
 
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
Default

Dulled Weapon is a hex, which means that it can't be reduced by equipment/runes (inb4 Lieutenants or PnH, nobody cares), and there's this shiny new item spell that makes it last 33% longer, reduces its cost, and can instantly recharge it.

It's still shit compared to Weakness, but that's why somebody would at least consider it I guess?
zelgadissan is offline   Reply With Quote
Old Mar 17, 2010, 01:24 AM // 01:24   #6
Furnace Stoker
 
Skyy High's Avatar
 
Join Date: May 2006
Profession: R/
Default

Does weakness affect +dmg from attack skills? I don't think so, but dulled weapon does. It's still mainly a sin hoser, but now it's somewhat worthwhile against other classes too.
Skyy High is offline   Reply With Quote
Old Mar 17, 2010, 05:02 AM // 05:02   #7
Jungle Guide
 
-Makai-'s Avatar
 
Join Date: May 2007
Location: WA
Guild: DH
Profession: Rt/
Default

No one has asked this yet, so I'll bite. Why not use both?
-Makai- is offline   Reply With Quote
Old Mar 17, 2010, 12:25 PM // 12:25   #8
Forge Runner
 
Tenebrae's Avatar
 
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
Default

Quote:
Originally Posted by Skyy High View Post
Does weakness affect +dmg from attack skills? I don't think so, but dulled weapon does. It's still mainly a sin hoser, but now it's somewhat worthwhile against other classes too.
Doesnt. The thing is pretty clear to me .
Weakness : Easy to inflict with N , reduces base weap dmg.
Dulled Weap : Deny Crit hits and reduces regular damage in a fixed amount.

Well in NM , the diff is pretty obvious , weakness wins by far because dulled weap means almost nothing. In HM its another stuff .... what you fear most of melee and ranged attackers are not its bonuses from attack skills , are they criticals. A lvl 26-30 crits a bloody hell lot and those crits HURT , even to a Shielded W those criticals hurt. Still Dulled weap recharge and energy req makes it awful imo and its ...... from communing ( urgh ).

Conclusion , Weakness > Dulled. Dulled can have some use in HM but still is an awful skill.
Tenebrae is offline   Reply With Quote
Old Mar 17, 2010, 07:52 PM // 19:52   #9
Desert Nomad
 
Lanier's Avatar
 
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
Default

Quote:
Originally Posted by Tenebrae View Post
Doesnt. The thing is pretty clear to me .
Weakness : Easy to inflict with N , reduces base weap dmg.
Dulled Weap : Deny Crit hits and reduces regular damage in a fixed amount.

Well in NM , the diff is pretty obvious , weakness wins by far because dulled weap means almost nothing. In HM its another stuff .... what you fear most of melee and ranged attackers are not its bonuses from attack skills , are they criticals. A lvl 26-30 crits a bloody hell lot and those crits HURT , even to a Shielded W those criticals hurt. Still Dulled weap recharge and energy req makes it awful imo and its ...... from communing ( urgh ).

Conclusion , Weakness > Dulled. Dulled can have some use in HM but still is an awful skill.
Dulled isnt awful. Its just not as good as weakness. Also remember that the recharge and energy are countered by the change to anguished was whatever her name is.
Lanier is offline   Reply With Quote
Old Mar 18, 2010, 01:25 AM // 01:25   #10
Lion's Arch Merchant
 
AndroBubbles's Avatar
 
Join Date: Dec 2009
Profession: Mo/
Default

Quote:
Originally Posted by Lanier View Post
Dulled isnt awful. Its just not as good as weakness. Also remember that the recharge and energy are countered by the change to anguished was whatever her name is.
Well, it's sort of a temporary measure, considering the item spell has a recharge of 30 (ignoring precast, because people are too stupid nowadays to do that) and speccing two skills just to get that effect seems like a waste when you can cast enfeebling blood for 1 energy.

A slight buff to the item spell (perhaps 20-25 second recharge) might make it more viable.
AndroBubbles is offline   Reply With Quote
Old Mar 23, 2010, 05:51 PM // 17:51   #11
Forge Runner
 
Cuilan's Avatar
 
Join Date: Mar 2008
Profession: Me/
Default

I guess Stone Sheath (an elite) would need some reworking) if someone wanted it for PvE.
Cuilan is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:30 AM // 10:30.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("